#ifndef textparticle_h_
#define textparticle_h_

#include "SDL/SDL.h"
#include "SDL/SDL_opengl.h"
#include "globaldef.h"
#include "particle.h"
#include "commonFunc.h"
#include "gui.h"

class textparticle : public particle
{
  public:
    textparticle(); //Please don't ever call this
    textparticle(std::string ttex, float dd = 5,float tt = 0,float xx = 0, float yy = 0, float ww = 32, float hh = 32, float aa = 0, float dtt = 0, float dxx = 0, float dyy = 0, float dww = 0, float dhh = 0, float daa = 0, float rr = 1, float gg = 1, float bb = 1, float drr = 0, float dgg = 0, float dbb = 0);
    ~textparticle(); //Destructify me captain

    //graphics
    virtual void draw(ptrContainer & dcontainer);

    std::string tex;

    
  private:
    
};

#endif
